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ICT

Subject Leader: Mr J Collins (jcollins@thomasaveling.co.uk)

Key Stage 3

In KS3 IT pupils cover a range of Creative and Computer Science topics. The structure follows in a way that involves research, design, planning, prototyping and testing for most of the creative elements and computational thinking to solve problems for Computer Science.

In year 7, pupils cover a range of topics to introduce them to Creative IT and Computer Science. These range from developing a student’s digital literacy skills to programming a game in scratch, creating a website using the Adobe Creative Suite including DreamWeaver, learning about computer systems through Code.org and Spreadsheet modelling in Excel.

In year 8 students are introduced to more advance topics ranging from programming BBC Micro:Bits, creating digital graphics in Photoshop, Creating web resources using HTML, CSS and JavaScript, and introduction to programming Java using Karel the Dog on CodeHS.

At the end of each year students are set a collaborative project where they are to create a mobile revision application using App Shed based on the topics they covered throughout the year.

When combined with continuous home work that the students are set, the above content fully equips students with an understanding of the Creative Computing and Computer Science used in the wider world

Year 7

  • Digital Literacy and E-safety
  • Programming in Scratch
  • Web Design
  • Spread Sheet Modelling
  • Computer Science- Computer Systems, hardware, software
  • AppShed Collaborative Project

Year 8

  • PhotoShop
  • BBC Micro:Bit
  • Programming in JavaScript (Karel the Dog on codeHS)
  • 3D Design in Sketch Up
  • Animated Games Design JavaScript
  • Animation and Cryptography

Key Stage 4 – Creative Computing

Exam board:

OCR  (Cambridge Nationals Certificate in Creative iMedia- 2017 onwards)                                                        Edexcel Pearson (Creative Computing Certificate in Digital Applications- before 2017)

Creative Computing

Creative Computing (Creative iMedia/CiDA) combines IT with creative, arts-based subjects. Many technology companies now demand that employees have both highly tuned digital skillset, and a creative, ideas-driven approach. Creative Computing has been developed with these roles in mind.

Year 9 Creative Computing ( Cambridge National Certificate in Creative iMedia)

Students will cover a range of topics in year 9 as an introduction to Creative Computing- the unit structure is as follows:

  • R081: Pre-production skills (System life Cycle) (Mandatory)
  • R082: Creating Digital Graphics (Mandatory)

Two options from the following:

  • R083: Creating 2D and 3D digital characters
  • R084: Storytelling with a comic strip
  • R085: Creating a Multipage Website
  • R086: Creating a Digital Animation
  • R087: Creating interactive multimedia products
  • R088: Creating a digital Sound Sequence
  • R089: Creating a Digital Video sequence
  • R090: Digital photography
  • R091: Designing a game concept
  • R092: Developing digital games

Lessons will focus predominantly on the introduction to the skills required for digital graphics, web development and animation units, building on from what students have already learnt in KS3. the topics students respond the best to will be the selected two optional units, whilst R081 will be taught alongside the units to assist student development of pre-production and how this applies in a practical sense. These units when combined allows students to develop an array of design skills suitable for the IT Media industry giving students an insight in to what the IT Media Design industry is like.

Year 10 Creative Computing (Cambridge National Certificate in Creative iMedia)

The unit structure for Creative Computing in year 10 is as follows:

  • R081: Pre-production skills (System life Cycle) (Mandatory)
  • R082: Creating Digital Graphics (Mandatory)

Two options from the following:

  • R083: Creating 2D and 3D digital characters
  • R084: Storytelling with a comic strip
  • R085: Creating a Multipage Website
  • R086: Creating a Digital Animation
  • R087: Creating interactive multimedia products
  • R088: Creating a digital Sound Sequence
  • R089: Creating a Digital Video sequence
  • R090: Digital photography
  • R091: Designing a game concept
  • R092: Developing digital games

 

Lessons will focus predominantly on digital graphics, web development and animation units, the topics students respond the best to will be the selected two optional units, whilst R081 will be taught alongside the units to assist student development of pre-production and how this applies in a practical sense. These units when combined allows students to develop an array of design skills suitable for the IT Media industry giving students an insight in to what the IT Media Design industry is like.

Students officially begin their course work in year 10 and sit their R081 exam in the summer of year 10.

Year 11 Creative Computing (Cambridge National Certificate in Creative iMedia)

The unit structure for Creative Computing in year 10 is as follows:

  • R081: Pre-production skills (System life Cycle) (Mandatory)
  • R082: Creating Digital Graphics (Mandatory)

Two options from the following:

  • R083: Creating 2D and 3D digital characters
  • R084: Storytelling with a comic strip
  • R085: Creating a Multipage Website
  • R086: Creating a Digital Animation
  • R087: Creating interactive multimedia products
  • R088: Creating a digital Sound Sequence
  • R089: Creating a Digital Video sequence
  • R090: Digital photography
  • R091: Designing a game concept
  • R092: Developing digital games

 

Lessons will focus predominantly on digital graphics, web development and animation units, the topics students respond the best to will be the selected two optional units, whilst R081 will be taught alongside the units to assist student development of pre-production and how this applies in a practical sense. These units when combined allows students to develop an array of design skills suitable for the IT Media industry giving students an insight in to what the IT Media Design industry is like.

Students mainly focus on the completion of their course work pieces in this year but there is opportunity for resubmission/retaking any units students wish to improve- they may only do this once.

Key Stage 4 – Computer Science GCSE

Exam board: OCR

Computer Science

Computer Science is a rapidly changing and exciting discipline which underpins almost everything you can think of in society.  In a nutshell, GCSE Computer Science explores the principles of digital technology and its applications.  Students who take this course will develop programming skills in Java and Python, and understand how computers work as opposed to the Creative Computing qualification which focuses on the creation of digital products without needing to know how they are produced.  Students will be inspired and challenged by a range of computer-related topics.

The topics covered in Computer Science are aimed to give students an overview of the various career pathways available in the Computer Science industry, ranging from Software Development, Engineering to even Cyber Security- over the length of this course students will develop the core skills to begin the next steps on their journey to a Computer Science career led pathway.

Year 9 Computer Science (OCR GCSE)

Year 9 serves as an introductory year to Computer Science GCSE and students will focus on a range of topics from the following:

  • Data Representation
  • Computational Thinking
  • Algorithms
  • Programming techniques
  • Translators and Facilities of Languages, IDEs
  • Computational Logic
  • NEA project prep
  • Ethical, Cultural and Legal issues

 

Year 10 Computer Science (OCR GCSE)

Year 10 focuses more specifically on exam content ranging from the following topics:

  • NEA first 12 hours
  • System Architecture
  • Memory
  • Secondary Storage
  • Wired vs Wireless
  • Network Topologies, protocols and layers
  • Programming Techniques, Producing Robust Algorithms, Computing Logic
  • System Security
  • System Software
  • Ethical, Cultural and Legal issues

Year 11 Computer Science (OCR GCSE)

In year 11 closes out the Non Examined Assessment for submission (last 8 hours) and goes over all the content students have covered to date, this is done using a Diagnosis, Therapy, Retest approach in order to ensure students develop a full understanding in each of the following topics:

  • Data Representation
  • Computational Thinking
  • Algorithms
  • Programming techniques
  • Translators and Facilities of Languages, IDEs
  • Computational Logic
  • NEA project completion
  • Ethical, Cultural and Legal issues
  • System Architecture
  • Memory
  • Secondary Storage
  • Wired vs Wireless
  • Network Topologies, protocols and layers
  • Programming Techniques, Producing Robust Algorithms, Computing Logic
  • System Security
  • System Software
  • Ethical, Cultural and Legal issues

 

Key Stage 5 – Pearson Edexcel BTEC Level 3 National Extended Certificate in IT

Exam board: Pearson Edexcel

A minimum of 5 GCSE (or equivalent) including English and Maths, passes at Grade 9-4 /A* - C is needed in subjects relevant to the course.

Candidates will study 4 units over two years out of which 3 are mandatory (83%) and 2 are external (58%).

This qualification aims to develop students’  knowledge and understanding of the Information technology systems and creating systems to manage information. Students will gain an insight into the IT sector as they investigate the pace of technological change, IT infrastructure, and the flow of information on a global scale and the importance of legal and security considerations.

First two units are externally assessed units. Externally assessment by examination will take place.

Students will be awarded a Distinction*, Distinction, Merit or Pass

Students will also develop professional, personal and social skills through interaction with peers, stakeholders and clients, as well as theoretical knowledge and understanding to underpin these skills. These support the transferable skills required by universities and employers such as communication, problem solving, time management, research and analytical skills.

The BTEC Level 3 National Extended Certificate in IT have been developed to meet the changing needs of the sector, and prepare students for the challenges they’ll face in Higher Education or employment. Designed in collaboration with experts spanning the breadth of the sector, BTEC Nationals in IT focuses on the skills, knowledge and understanding that today’s universities and employers demand. Students will practically apply their skills and knowledge in preparation for further study or the workplace.

Year 12

  • Information Technology Systems
  • Creating Systems to Manage Information

Year 13

  • Using Social Media in Business
  • Website Development

Key Stage 5 – Pearson Edexcel BTEC Level 3 National Diploma in IT

Exam board: Pearson Edexcel

A minimum of 5 GCSE (or equivalent) including English and Maths, passes at Grade 9-5/A* - B is needed in subjects relevant to the course.

Candidates will study 8 units over two years out of which 6 units are mandatory (83%) and 3 are external (46%)

This qualification aims to develop students’ knowledge and understanding of the Information technology systems and creating systems to manage information. Students will gain an insight into the IT sector as they investigate the pace of technological change, IT infrastructure, and the flow of information on a global scale and the importance of legal and security considerations.

There are three externally assessed units.

Students will be awarded a Distinction*, Distinction, Merit or Pass

Students will also develop professional, personal and social skills through interaction with peers, stakeholders and clients, as well as theoretical knowledge and understanding to underpin these skills. These support the transferable skills required by universities and employers such as communication, problem solving, time management, research and analytical skills.

The BTEC Level 3 National Extended Certificate in IT have been developed to meet the changing needs of the sector, and prepare students for the challenges they’ll face in Higher Education or employment. Designed in collaboration with experts spanning the breadth of the sector, BTEC Nationals in IT focuses on the skills, knowledge and understanding that today’s universities and employers demand. Students will practically apply their skills and knowledge in preparation for further study or the workplace.

Year 12

  • Information Technology Systems
  • Creating Systems to Manage Information
  • Programming
  • IT Project Management

Year 13

  • Using Social Media in Business
  • Cyber Security and Incident Management
  • Website Development
  • Mobile Apps Development

Key Stage 5 – Computer Science A-Level

Exam board: OCR

A minimum of 5 GCSE (or equivalent) passes at Grade 9-5, must include English, Maths, and a Computer Science (or IT equivalent), Maths and  Computer Science must be at a minimum of grade 6.

Candidates will study various Computer Science topics ranging from theoretical mathematical skills through to advanced programming. The course is 80% externally assessed through two examinations, with the last 20% being covered by a course work piece that is marked internally and externally moderated.

Our A Level Computer Science qualification helps students understand the core academic principles of computer science. Classroom learning is transferred into creating real-world systems through the creation of an independent programming project. Our A Level will develop the student’s technical understanding and their ability to analyse and solve problems using computational thinking in order to take them to the next level on their Computer Science career led pathway.

Year 12

  • Data Representation, sign and magnitude, twos compliment, negative float point binary conversion, hexadecimal, data types, data structures, databases, stacks and queues, Compression, encryption and hashing
  • Boolean Algebra- logic gate circuits, truth tables, Karnaugh maps, simplifying Boolean algebraic expressions.
  • Structure and function of the processor, types of processor, Input, output and storage
  • Operating Systems software, application generation,
  • Software Development, types of programming language, programming techniques
  • Networks, web technologies, cyber security, computer related legislation, ethical, moral and cultural issues.
  • Computational thinking, thinking Abstractly, thinking ahead, thinking procedurally, thinking concurrently
  • Data Structures and Algorithms, Advanced Algorithms and data representation- A* algorithm, Dijkstra’s algorithm
  • Data representation, binary trees, reverse polish notation, sign and magnitude, twos compliment
  • Boolean Algebra- Flip Flop circuits, full adders, karnaugh maps, simplifying Boolean algebraic expressions

 

Year 13

  • Programming project- Software Development, types of programming language, programming techniques, Computational methods
  • Revisiting with Diagnosis, Therapy, Restest:
    • Data Representation, sign and magnitude, twos compliment, negative float point binary conversion, hexadecimal, data types, data structures, databases, stacks and queues, Compression, encryption and hashing
    • Boolean Algebra- logic gate circuits, truth tables, Karnaugh maps, simplifying Boolean algebraic expressions.
    • Structure and function of the processor, types of processor, Input, output and storage
    • Operating Systems software, application generation,
    • Software Development, types of programming language, programming techniques
    • Networks, web technologies, cyber security, computer related legislation, ethical, moral and cultural issues.
    • Computational thinking, thinking Abstractly, thinking ahead, thinking procedurally, thinking concurrently
    • Data Structures and Algorithms, Advanced Algorithms and data representation- A* algorithm, Dijkstra’s algorithm
    • Data representation, binary trees, reverse polish notation, sign and magnitude, twos compliment
    • Boolean Algebra- Flip Flop circuits, full adders, karnaugh maps, simplifying Boolean algebraic expressions