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ICT

Subject Leader: Joe Collins (jcollins@thomasaveling.co.uk)

Key Stage 3

In KS3 IT pupils cover a range of Creative and Computer Science topics. The structure follows in a way that involves research, design, planning, prototyping and testing for most of the creative elements and computational thinking to solve problems for Computer Science.

In year 7, pupils cover a range of topics to introduce them to Creative IT and Computer Science. These range from developing student’s digital literacy skills to programming a game in scratch, creating a website using the Adobe Creative Suite including DreamWeaver, learning about computer systems through Code.org and Spreadsheet modelling in Excel.

In year 8 students are introduced to more advance topics ranging from programming BBC Micro:Bits, creating digital graphics in Photoshop, Creating web resources using HTML, CSS and JavaScript, and introduction to programming Java using Karel the Dog on CodeHS.

At the end of each year students are set a collaborative project where they are to create a mobile revision application using App Shed based on the topics they covered throughout the year.

When combined with continuous home work that the students are set, the above content fully equips students with an understanding of the Creative Computing and Computer Science options offered in Year 9.

Year 7

  • Digital Literacy and E-safety
  • Programming in Scratch
  • Web Design in Dream Weaver
  • Computer Science- Computer Systems, hardware, software
  • Spread Sheets
  • AppShed Collaborative Project

Year 8

  • BBC Micro:Bit
  • PhotoShop
  • HTML and CSS, JavaScript
  • Computer Science- Data Representation
  • Programming in Java (Karel the Dog on codeHS)
  • AppShed Collaborative Project

Key Stage 4 – Creative Computing

Exam board:

OCR  (Cambridge Nationals Certificate in Creative iMedia- 2017 onwards)                                                        Edexcel Pearson (Creative Computing Certificate in Digital Applications- before 2017)

Creative Computing

Creative Computing (Creative iMedia/CiDA) combines IT with creative, arts-based subjects. Many technology companies now demand that employees have both highly tuned digital skillset, and a creative, ideas-driven approach. Creative Computing has been developed with these roles in mind.

Year 9 Creative Computing ( Cambridge National Certificate in Creative iMedia)

Students will cover a range of topics in year 9 as an introduction to Creative Computing- the unit structure is as follows:

  • R081: Pre-production skills (System life Cycle) (Mandatory)
  • R082: Creating Digital Graphics (Mandatory)

Two options from the following:

  • R083: Creating 2D and 3D digital characters
  • R084: Storytelling with a comic strip
  • R085: Creating a Multipage Website
  • R086: Creating a Digital Animation
  • R087: Creating interactive multimedia products
  • R088: Creating a digital Sound Sequence
  • R089: Creating a Digital Video sequence
  • R090: Digital photography
  • R091: Designing a game concept
  • R092: Developing digital games

Lessons will focus predominantly on digital graphics, web development and games design units, the topics students respond the best to will be the selected two optional units.

Year 10 Creative Computing (Cambridge National Certificate in Creative iMedia)

The unit structure for Creative Computing in year 10 is as follows:

  • R081: Pre-production skills (System life Cycle) (Mandatory)
  • R082: Creating Digital Graphics (Mandatory)

Two options from the following:

  • R083: Creating 2D and 3D digital characters
  • R084: Storytelling with a comic strip
  • R085: Creating a Multipage Website
  • R086: Creating a Digital Animation
  • R087: Creating interactive multimedia products
  • R088: Creating a digital Sound Sequence
  • R089: Creating a Digital Video sequence
  • R090: Digital photography
  • R091: Designing a game concept
  • R092: Developing digital games

Lessons will focus predominantly on digital graphics, web development and games design units, the topics students respond the best to will be the selected two optional units.

Year 11 Creative Computing (Edexcel Pearson Certificate in Digital Applications)

The unit structure for the current year 11 is as follows:

DA201: Developing Web Products (Mandatory unit)

One optional unit from:

  • DA202: Creative Multimedia
  • DA203: Artwork and Imaging
  • DA204: Game Making

Students are taught an array of skills in year 9 and select the optional unit they will complete in year 10.

Key Stage 4 – Computer Science GCSE

Exam board: OCR

Computer Science

Computer Science is a rapidly changing and exciting discipline which underpins almost everything you can think of in society.  In a nutshell, GCSE Computer Science explores the principles of digital technology and its applications.  Students who take this course will develop programming skills in Java and Python, and understand how computers work as opposed to the Creative Computing qualification which focuses on the creation of digital products without needing to know how they are produced.  Students will be inspired and challenged by a range of computer-related topics.

Year 9 Computer Science (OCR GCSE)

Year 9 serves as an introductory year to Computer Science GCSE and students will focus on a range of topics from the following:

  • Programming – algorithms, programming languages, control flow, data handling and testing
  • Programming project – design, code and test the solution to a problem using Java
  • Computing hardware – Central Processing Unit (CPU), binary logic, memory, input and output devices, secondary storage
  • Computing software – applications, operating systems, utilities and maintenance programs
  • Representation of data – units, numbers, characters, images, sound and instructions
  • Communications and networking – peer-to-peer, client-server, topologies, protocols, Internet architecture, HTML and file standards

Year 10 Computer Science (OCR GCSE)

Year 10 focuses more specifically on exam content ranging from the following topics:

  • Ethical Issues
  • Network Topologies, protocols and layers
  • System Security
  • Systems Architecture
  • Memory
  • Storage
  • System Software
  • Wired and Wireless
  • Algorithms
  • Programming techniques
  • Producing robust programs
  • Computing Logic
  • Language Levels, Translators and IDEs
  • Data Representation

Year 11 Computer Science (OCR GCSE)

In year 11 there is a focus on the non-examined assessment aspect of the course (Programming project) at the start of the term. The topics range from the following:

  • Programming project – design, code and test the solution to a problem using Java
  • Ethical Issues
  • Programming techniques
  • Producing robust programs
  • Computing Logic
  • Language Levels, Translators and IDEs
  • Data Representation
  • Network Topologies, protocols and layers
  • System Security
  • Systems Architecture
  • Memory
  • Storage
  • System Software
  • Wired and Wireless
  • Algorithms

Key Stage 5 – Pearson Edexcel BTEC Level 3 National Extended Certificate in IT

Exam board: Pearson Edexcel

A minimum of 5 GCSE (or equivalent) including English and Maths, passes at Grade 9-4 /A* - C is needed in subjects relevant to the course.

Candidates will study 4 units over two years out of which 3 are mandatory (83%) and 2 are external (58%).

This qualification aims to develop students’  knowledge and understanding of the Information technology systems and creating systems to manage information. Students will gain an insight into the IT sector as they investigate the pace of technological change, IT infrastructure, and the flow of information on a global scale and the importance of legal and security considerations.

First two units are externally assessed units. Externally assessment by examination will take place.

Students will be awarded a Distinction*, Distinction, Merit or Pass

Students will also develop professional, personal and social skills through interaction with peers, stakeholders and clients, as well as theoretical knowledge and understanding to underpin these skills. These support the transferable skills required by universities and employers such as communication, problem solving, time management, research and analytical skills.

The BTEC Level 3 National Extended Certificate in IT have been developed to meet the changing needs of the sector, and prepare students for the challenges they’ll face in Higher Education or employment. Designed in collaboration with experts spanning the breadth of the sector, BTEC Nationals in IT focuses on the skills, knowledge and understanding that today’s universities and employers demand. Students will practically apply their skills and knowledge in preparation for further study or the workplace.

Year 12

  • Information Technology Systems
  • Creating Systems to Manage Information

Year 13

  • Using Social Media in Business
  • Website Development

Key Stage 5 – Pearson Edexcel BTEC Level 3 National Diploma in IT

Exam board: Pearson Edexcel

A minimum of 5 GCSE (or equivalent) including English and Maths, passes at Grade 9-5/A* - B is needed in subjects relevant to the course.

Candidates will study 8 units over two years out of which 6 units are mandatory (83%) and 3 are external (46%)

This qualification aims to develop students’ knowledge and understanding of the Information technology systems and creating systems to manage information. Students will gain an insight into the IT sector as they investigate the pace of technological change, IT infrastructure, and the flow of information on a global scale and the importance of legal and security considerations.

There are three externally assessed units.

Students will be awarded a Distinction*, Distinction, Merit or Pass

Students will also develop professional, personal and social skills through interaction with peers, stakeholders and clients, as well as theoretical knowledge and understanding to underpin these skills. These support the transferable skills required by universities and employers such as communication, problem solving, time management, research and analytical skills.

The BTEC Level 3 National Extended Certificate in IT have been developed to meet the changing needs of the sector, and prepare students for the challenges they’ll face in Higher Education or employment. Designed in collaboration with experts spanning the breadth of the sector, BTEC Nationals in IT focuses on the skills, knowledge and understanding that today’s universities and employers demand. Students will practically apply their skills and knowledge in preparation for further study or the workplace.

Year 12

  • Information Technology Systems
  • Creating Systems to Manage Information
  • Programming
  • IT Project Management

Year 13

  • Using Social Media in Business
  • Cyber Security and Incident Management
  • Website Development
  • Mobile Apps Development

Key Stage 5 – Computer Science A-Level

Exam board: OCR

A minimum of 5 GCSE (or equivalent) passes at Grade 9-5, must include English, Maths, and a Computer Science (or IT equivalent), Maths and  Computer Science must be at a minimum of grade 6.

Candidates will study various Computer Science topics ranging from theoretical mathematical skills through to advanced programming. The course is 80% externally assessed through two examinations, with the last 20% being covered by a course work piece that is marked internally and externally moderated.

Our A Level Computer Science qualification helps students understand the core academic principles of computer science. Classroom learning is transferred into creating real-world systems through the creation of an independent programming project. Our A Level will develop the student’s technical understanding and their ability to analyse and solve problems using computational thinking.

Year 12

  • Data Representation, sign and magnitude, twos compliment, negative float point binary conversion, hexadecimal, data types, data structures, databases, stacks and queues, Compression, encryption and hashing
  • Boolean Algebra- logic gate circuits, truth tables, Karnaugh maps, simplifying Boolean algebraic expressions.
  • Structure and function of the processor, types of processor, Input, output and storage
  • Operating Systems software, application generation,
  • Software Development, types of programming language, programming techniques
  • Networks, web technologies, cyber security, computer related legislation, ethical, moral and cultural issues.

Year 13

  • Computational thinking, thinking Abstractly, thinking ahead, thinking procedurally, thinking concurrently
  • Programming project- Software Development, types of programming language, programming techniques, Computational methods
  • Advanced Algorithms and data representation- A* algorithm, Dijkstra’s algorithm
  • Data representation, binary trees, reverse polish notation, sign and magnitude, twos compliment
  • Boolean Algebra- Flip Flop circuits, full adders, karnaugh maps, simplifying Boolean algebraic expressions